Indra Lucy Burkart · Senior User Experience Designer

CV

From computer science and game design to user-centered product development. An overview of my work experience, teaching, education and methods.

Career path

Work experience

  1. 10/2019 – present

    Rackspace Technology

    Senior UX Designer

    Formerly Bright Skies GmbH, acquired in 2021. Official title: Professional Services Delivery Engineer IV – UX Designer; promoted 01/2024.

    11/2024 – 11/2026 · Parental leave

    • Established a UX process for clients (templates, expert reviews as an entry-level offering), led product development for internal and external clients and onboarded new colleagues.
    • Interim lead of Digital Innovation, restructured the unit (12/2019 – 01/2020).
    • User research and testing in more than 10 client projects: interviews, workshops, user requirements and usability tests.
    • Concept design and prototyping of specialist and enterprise applications in Figma and Axure RP, both greenfield developments and replacements of legacy systems.
    • Close collaboration with product owners and developers: developer handoff, design critiques and design QA of implemented features.
    • Drove the user-centered adoption of new tools at more than 5 clients (including Microsoft 365): training materials in text, video and interactive formats, live training sessions for several hundred participants.

    Selected projects

    Goethe-Institut USA: research on a chatbot prevented a misinvestment. Recycling company: built a new mobile time-tracking app, SUS score 76. Automotive group: enterprise UX replacing SAP, design system extended. Eagle Eye Solutions: WCAG design system, mentored a junior designer.

  2. 10/2017 – 09/2019

    eresult GmbH

    Senior User Experience Consultant

    Promoted 07/2018.

    • Led independent UX studies in more than 20 client projects across 10 industries, including for BMW, Daimler, bonprix, Rossmann and HanseMerkur: usability tests, expert reviews, contextual interviews, RITE tests, prototyping and a quantitative study in a driving simulator.
    • Product manager for qualitative analyses (including usability tests): refined templates and standards, evaluated and introduced new tools.
    • Set up the usability lab at the Hamburg office, used by bonprix for its User Feedback Days, among others.
    • Workshops and training for clients including Lufthansa, Fraunhofer and the City of Hamburg, mentoring on prototyping and UX methods.
  3. 09/2013 – 09/2017

    Bigpoint GmbH

    Senior Game Designer

    Promoted from intern through junior and regular to senior in four years.

    • Led a four-person development team for a new game. Designed game mechanics and user-centered interfaces using interviews, prototyping and usability tests; mentored game designers.
  4. 04/2012 – 11/2012

    Fliega Games GbR

    Co-founder and 3D Game Artist

    • Created UV layouts and textures for 3D game models and developed a visualization of an SAP ERP system.

Professional foundation

Education

  1. 01/2016 – 11/2016

    Usability and User Experience Professional

    artop GmbH, institute affiliated with Humboldt-Universität zu Berlin · Professional training.

  2. 06/2010 – 05/2013

    B.Sc. in Computer Science

    SRH University Heidelberg · Focus on game development · Grade 1.4.

    Bachelor thesis: “Visual Data Mining: Overview and Application Example Based on SAP ERP Data”.

Certificates · UXQB

  • 2023

    CPUX-M

    Essentials in UX and HCD Management

  • 2022

    CPUX-UR

    User Requirements Engineering

  • 2018

    CPUX-F

    Foundation Level

Craft & tools

Methods & Tools

Requirements analysis

Interviews, including contextual interviews; affinity mapping; user group profiles and personas; customer journeys and user flows (as-is); user requirements per ISO 9241-210, linked to journeys and flows.

Design

Customer journeys and user flows (to-be), prototyping, design systems and developer handoff.

Testing & quality

Moderated and unmoderated usability tests, RITE tests, diary studies, expert reviews, design critiques, design QA (UX acceptance) and accessibility per WCAG.

AI in the UX process

Claude, Gemini, Figma Make – for prototyping, consolidating research findings and UX writing.

Prototyping & design

Figma, Axure RP, Balsamiq, Adobe Creative Cloud.

Research & analysis

UserTesting, UEQ, SUS, Microsoft Forms, OBS.

Collaboration & development

Microsoft 365, Power BI, GitHub, Jira, Power Apps.